Implants are basic upgrades that can be put into Implant Slots.
Most implants have an Energy Cost and require to be put into a slot equal to or greater the energy cost for the Active Effect to work. If the active effect does have enough energy, the listed active effect will take place when you do the action corresponding with that implant slot.
Most implants also have a Passive Effect, some implants only have an active effect, and some implants only have a passive effect. Passive effects do not require to be in a specific energy cost slot nor are activated by the corresponding action, and are instead always active.
Implants that only have a passive effect do not have to be in any specific slot, but if it is in a slot at all, the described passive effect will be active.
There are Secret Passive Implants, see below for how to unlock them.
Combat Implants[]
Icon | Name | Rarity | No. | Energy | Active | Passive |
---|---|---|---|---|---|---|
Backup Weapon Firmware | Common | 013 | Secondary Weapon damage increased by 15% for 5s. Effect stacks up to 3 times. | Secondary Weapon capacity increased by 2. | ||
Brisance Promoter Mod | Legendary | 049 | 100% Critical Hit Chance for 2s. | Grenade explosion radius increased by 50%. | ||
Cluster Core | Rare | 073 | Next Grenade throw will spawn 1 extra Grenade. | 10% chance for a free Grenade throw. | ||
EDC Firmware Upgrade | Common | 014 | Primary Weapon damage increased by 15% for 5s. Max 3 stacks. | Primary Weapon capacity increased by 2. | ||
Femto Chamber Recharger | Rare | 048 | Next 1 Secondary Weapon shot won't consume ammo. | Secondary Weapon damage increased by 30%. | ||
HE Focusware | Rare | 043 | Restore 1 Grenade. | Grenades deal 50 extra damage. | ||
HV Chamber Pressurizer | Common | 055 | Next weapon shot deals 60% bonus damage. | Deal 15% more damage to Light Enemies. | ||
IED Override | Rare | 070 | Marked targets will Explode after 2s, dealing 25 damage to surrounding enemies. | Enemies will drop Explosives when killed while Mid-Air. | ||
Marksman Overdrive | Common | 044 | Weapons deal 50% extra damage, for 5s. | +10% Critical Damage. | ||
Multithread Overclock | Common | 056 | Reduce Cooldowns by 0.5s. | Deal 25% more damage to Heavy Enemies. | ||
Needler Nanites | Rare | 051 | Deal 50 (+0 ) damage to Marked enemies. | n/a | ||
Neurotransmitter Booster | Common | 058 | Critical Damage increased by 20% per stack. Max 2 stacks. | Neurotransmitter Booster stacks are removed upon taking damage. | ||
Packrat™ Explosive Compactor | Common | 012 | Next Grenade will deal 200% damage. | Grenade capacity increased by 1. | ||
Pulverizer Damage Mod | Legendary | 010 | Critical Damage increased by 50% for 5s. | Deal 10% more damage to Marked enemies. | ||
Puppetmaster Ghosthack | Rare | 004 | Stun Marked enemies for 3s. | Deal 15% more damage to Stunned enemies. | ||
Smart Bullets | Common | 075 | For 5s, your projectiles will Home In on enemies. | 5% chance for Unmarked enemies to drop Resources on death. | ||
Uniconstructor Feed | Rare | 047 | Refill 25% ammo for the Primary Weapon. | Primary Weapon damage increased by 30%. |
Utility Implants[]
Icon | Name | Rarity | No. | Energy | Active | Passive |
---|---|---|---|---|---|---|
Adaptive Nanite Firmware | Common | 009 | Reset Dash Cooldown. | Self-inflicted damage decreased by 10%. | ||
Digitracer Ammo | Common | 050 | Next shot will become Money Shot. | Enemies killed with Money Shot will drop 4 Credits. | ||
EM Counter- measures | Rare | 003 | Launch 1 homing projectile applying Stun to a single enemy. | Shield capacity increased by 15 points. | ||
Graviton Converter | Rare | 019 | Restore 10 Shield points every 5 activations. | Gain extra Dash. | ||
Graviton Shifter | Rare | 071 | Nearby enemies are Knocked Back. | Primary Weapon shots will Ricochet off Mid-Air enemies. | ||
Kinetic Displacement | Legendary | 079 | For 2s, Dash has No Cooldown. | 10% chance for Unmarked enemies to drop Resources on death. | ||
Mag Reconfigurator | Common | 045 | Weapon Fire Rate increased by 15% for 2s. | Primary Weapon ammo capacity increased by 1. | ||
Metamaterial Particulate Emitter | Legendary | 008 | Every 3 activations become Invisible for 2s. | Shield capacity increased by 15 points. | ||
Mutilator Worm | Rare | 024 | Every weapon hit applies Weak for 5s. | Shield Capacity increased by 5 points. | ||
Myoactuator Enhancer | Common | 057 | Next Melee attack will deal 50 extra damage. | Movement Speed increased by 10%. | ||
Piezoelectric Transformer | Legendary | 002 | Grenades deal 200% damage for 3s. | Movement Speed increased by 15%. | ||
Plasmic Lepton Redirector | Legendary | 046 | Become immune to damage for 2s. | Defence Power increased by 15%. | ||
Recon Pack | Common | 021 | Launch Homing Projectile applying Mark to a single enemy. | Gain 1 extra Jump. | ||
Relativistic Field | Legendary | 074 | A time dilation field spawns around a C-ball, Slowing Down Projectiles inside it. | Getting hit by the enemy will Stagger them. | ||
Shell Overclock | Legendary | 017 | Reduce Cooldowns by 40%. | Defence Power increased by 5%. | ||
Shock Glove | Rare | 072 | Next Melee Attack will reach 3m further. | Melee Attacks can Deflect projectiles. | ||
Smartgel Re-Optimizer | Rare | 007 | Gain 7 Temporary Shield . | Enemies at full HP take 15% extra damage. | ||
Switchback Clips | Legendary | 018 | Refill ammo for both weapons. | Shield capacity increased by 15 points. |
Fire Implants[]
Icon | Name | Rarity | No. | Energy | Active | Passive |
---|---|---|---|---|---|---|
Airburst Catalyst | Rare | 029 | Remove Ignite effect off Burning enemies and deal 300 (+0 ) damage to all enemies nearby. | +25 Skill Power . | ||
Ballistics Calculator | Legendary | 016 | Damage to Marked enemies increased by 25% for 5s. | Gain 2% Attack Power per Slotted Implant. | ||
Electro-Combustion Inducer | Common | 028 | Ignite Marked enemies. | +5% Elemental Damage. | ||
Ignition Catalyzer | Common | 059 | n/a | n/a | Ignited enemies take 15% more damage. | |
Incendiary Pack | Common | 052 | Gain 25 Skill Power for 5s. | Shots have a chance of launching a Homing Projectile, applying Ignite to a single enemy. | ||
Oxidation Equilibrant Ammo | Common | 027 | Fire damage increased by 30% for 5s. | Exploding Barrels Ignite enemies. | ||
Pyrolytic Ionizer | Common | 026 | Become immune to Fire for 5s. | Ignited enemies explode upon death dealing 75 damage. | ||
Redox Catalyst | Common | 076 | For 3s, Weak Point hits will Ignite targets. | Damage done to Ignited enemies increased by 15%. | ||
Thermite Cartridge Coating | Common | 025 | Fire damage increased by 25% for 5s. | Both weapons have a 15% chance to Ignite enemies on hit. | ||
White Phosphorus Ammo | Common | 030 | Next shot will Ignite target. | Double Melee damage against Ignited enemies. |
Electric Implants[]
Icon | Name | Rarity | No. | Energy | Active | Passive |
---|---|---|---|---|---|---|
C-Ball Surge | Rare | 040 | C-Balls Shock one nearby enemy. | +5% Elemental damage. | ||
Emp Flashbang | Common | 041 | Shock nearby enemies. | On Shield Break Refill Ammo for both weapons. | ||
Impact Ionizer | Common | 078 | For 5s, Weak Point hits will Shock targets. | Gain 5% Shock Critical Hit Chance. | ||
Shock Munitions | Rare | 037 | Electric damage increased by 25% for 5s. | 15% chance to Shock enemies on hit. | ||
Shock Pack | Common | 054 | Stunned enemies take 20% more damage for 5s. | Each shot has a chance of launching a Homing Projectile, applying Shock to a single enemy. | ||
Static Inference Generator | Common | 038 | Shock next enemy hit. | Shock effect executes Robotic enemies with less than 10% HP. | ||
Taser Rounds | Common | 042 | Next shot will Shock enemy. | n/a | ||
Tesla Modulator | Common | 039 | Electric damage increased by 30% for 5s. | Critical Electric damage is Tripled. |
Toxic Implants[]
Icon | Name | Rarity | No. | Energy | Active | Passive |
---|---|---|---|---|---|---|
CBRN Pack | Common | 053 | Movement Speed increased by 10% for 5s. | Shots have a chance of firing a Homing Projectile, applying Corrosion to a single enemy. | ||
Caustic Breaker | Rare | 034 | Apply Corrosion to Marked enemies. | +10% Elemental damage. | ||
Corrosive Ammo | Common | 035 | Next shot will apply Corrosion . | n/a | ||
Decay Field Disruptor | Rare | 032 | Become immune to Toxic damage for 2s. | Corroded enemies spread the effect to nearby targets upon death. | ||
Disintegrator Nanocartridges | Rare | 031 | Toxic damage increased by 25% for 5s. | 25% chance to apply Corrosion to enemies on hit. | ||
Enzymatic Corrosion Accelerator | Common | 060 | n/a | n/a | Corroded enemies take 25% more damage. | |
Enzymatic Decomposer | Common | 077 | For 5s, Weak Point hits will Corrode targets. | Damage done to Corroded enemies increased by 10%. | ||
Nanobot Reactor | Rare | 036 | Corroded enemies get additional stacks of corrosion equal to number of enemies with corrosion. | Exceeding max corrosion stacks creates an explosion dealing 500 Toxic damage. | ||
Strangelet Injector | Common | 033 | Toxic damage increased by 30% for 5s. | Explosive Barrels apply Corrosion . |
Misc Implants[]
Name | Rarity | No. | Energy | Active | Passive |
---|---|---|---|---|---|
Bang For A Buck | Rare | 088 | 1% of held Credits converted to Grenade damage for 5s. | Breaking Enemy Armour refills 1 Grenade. | |
Reservoir Inverter | Common | 083 | For 5s, gain up to 125% Prox Mine damage corresponding to ammo remaining in the gun. | Prox Mine capacity decreased by 50%. | |
Retroinductor | Legendary | 081 | 25% of current Shield is converted to Weapon Damage for 5s. | -10% Defence Power |
Secret Passive Implants[]
Secret Passive Implants are unlocked in the hallways/transition rooms, and can be detected most easily by audio cue to know if one is nearby, and then particle effects where the secret implant is. You shoot at the particle effects/where the secret is, and a floating cube will appear, melee it and you will obtain one of the secret passive implants.
When you obtain one of those implants, you no longer can find that implant in hallways, and instead only through a door's loot table.
Icon | Name | Rarity | No. | Energy | Passive |
---|---|---|---|---|---|
Adiabatic Powercycler | Common | 022 | n/a | Every 1s spent Mid-Air grands 20% extra damage, up to 5 stacks. Stacks reset upon landing. | |
Adrenergic Response Simulator | Common | 020 | n/a | Melee hits reduce Cooldowns by 1s. | |
Aviator Stimulant | Rare | 061 | n/a | Killing enemies while Mid-Air will Slow Down Time for a short duration. | |
Blast Processor | Rare | 067 | n/a | While Mid-Air, all Weak Point shots explode, dealing 150 + damage to adjacent enemies. | |
Cyclic Rate Delimiter | Common | 068 | n/a | Increased Fire Rate by 20% for 3s upon ammo pickup. | |
Electrolyte Harvester | Rare | 063 | n/a | Regain 1 HP on Weak Point killshot. | |
Fortishield Patch | Common | 006 | n/a | Gain 25 Temporary Shield when entering a combat arena. | |
IFF Data Relay | Rare | 015 | n/a | After killing an enemy with a Grenade, Cooldowns will reset. | |
Jackhammer Actuators | Common | 066 | n/a | On Melee kill, melee attack speed increased by 50% for 3s. | |
Nanoceramic Chamber Seal | Rare | 005 | n/a | Upon reloading the Primary Weapon, increase Fire Rate by 20% for 3s. | |
Non-Newtonian Armor | Rare | 001 | n/a | When your Shield is depleted, generate a Shockwave that Stuns and knocks back nearby enemies. Has a 5s cooldown. | |
Ora Empathy Inhibitors | Rare | 023 | n/a | Critical Damage permanently increased by 3% with every Weak Point killshot. Effect stacks up to 60 times. | |
Power Leech | Rare | 062 | n/a | Killing an enemy grants 2 Skill Power . Max 100 stacks. | |
Proximity Inductor | Common | 069 | n/a | Standing near Explosive Barrels grants 50% extra damage. | |
Saccade Sensor Array | Rare | 064 | n/a | Gain 15% chance to Dodge an attack. | |
Smart Round Booster | Rare | 065 | n/a | 25% of the damage dealt while Mid-Air will be dealt to all enemies Upon Landing. | |
Target Vector Calculator | Common | 011 | n/a | After performing a Dash, next shot will deal Critical Damage. |